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Dungeon Crawler Carl 6: The Eye of the Bedlam Bride

10/10

Matt Dinniman

Dungeon, LitRPG, Magic, Card Magic, Fantasy, Dungeon Core

The Story



A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.

It is bedlam on the eighth floor.

As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.

Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger and deadlier the better.

At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.

But like always, there is a catch. There’s always a catch.

As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.

Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.

“Beware, beware. Beware the eye of the Bedlam Bride.”

There aren’t many 10/10 books on this list, but credit where credit is due. You know those books that you just seem to fly through and all of a sudden it’s over? That’s this book. And well the series as a whole.
We all know what DCC is about in general, so some specifics. Book 6 is centred around a floor that focuses on card battles. Donut gets a deck and starts battling first NPCs, then other crawlers. And there’s a whole thing with Carl’s dad and his past… and there’s an uzi Jesus card! 
Honestly it’s so insane that at some points you’re left thinking ‘what the hell just happened’, and then Donut or Samantha pipe up with their usual hilarious responses and you’re right back where you need to be.
Well thought out mechanics, a juicy storyline, an amazing dungeon floor full of twists, turns, curses, illnesses, killings and card battles. I’m annoyed that I have to wait again for book 7.
Oh and if you were wondering about Jeff Hayes’s narration, you don’t have to. It’s perfect as always.

My Review

There aren’t many 10/10 books on this list, but credit where credit is due. You know those books that you just seem to fly through and all of a sudden it’s over? That’s this book. And well the series as a whole.
We all know what DCC is about in general, so some specifics. Book 6 is centred around a floor that focuses on card battles. Donut gets a deck and starts battling first NPCs, then other crawlers. And there’s a whole thing with Carl’s dad and his past… and there’s an uzi Jesus card!
Honestly it’s so insane that at some points you’re left thinking ‘what the hell just happened’, and then Donut or Samantha pipe up with their usual hilarious responses and you’re right back where you need to be.
Well thought out mechanics, a juicy storyline, an amazing dungeon floor full of twists, turns, curses, illnesses, killings and card battles. I’m annoyed that I have to wait again for book 7.
Oh and if you were wondering about Jeff Hayes’s narration, you don’t have to. It’s perfect as always.

© 2022 by David Lingard. Proudly created with Wix.com

David Lingard is an author of LitRPG, Gamelit, Progression Fantasy, Sci-Fi and Historical Fiction Books

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